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01-24-15, 01:51 PM   #18
atl77
A Chromatic Dragonspawn
Join Date: Oct 2014
Posts: 179
Originally Posted by JimJoBlue View Post
I AM working on this... But the data entry/database part is taking up a lot of time..

The chests are loot once per toon, so I'm including the quest/item id for use with IsQuestFlaggedCompleted

If anyone wants to help speed up the process, then could they write the database in the following format..

nodes[1] = { 947, 35280, 27.1, 2.5, "Stolen Treasure" }
nodes[2] = { 947, 34174, 26.5, 5.7, "Fantastic Fish" }
nodes[3] = { 947, 35279, 28.8, 7.1, "Sunken Treasure" }

nodes[1] = {Zone id, quest/item id, x/y co-ord, " note ",}

the "nodes[1]" need to be in sequence...
The entrys above are 3 real chests...

ANY help writing these will be credited and greatly appreciated..
Is there a reason you don't simply write somethings like

Lua Code:
  1. nodes = {
  2.      { 947, 35280, 27.1, 2.5, "Stolen Treasure" },
  3.      { 947, 34174, 26.5, 5.7, "Fantastic Fish" },
  4.      { 947, 35279, 28.8, 7.1, "Sunken Treasure" },
  5. }

?
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