Originally Posted by Seerah
Some people might like the actual coordinates of their party members. You could set waypoints to them, etc.
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Sure, thats totally ok.
But in 99% you will use C_Map.GetBestMapForUnit to find the units uiMapId.
You'll alway pass the same unit to both functions.
Coords are updated frequently so I guess its quite an impact if I query
the uiMapId through C_Map.GetBestMapForUnit or if C_Map.GetPlayerMapPosition would do it itself (if I could skip it).