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UnitPower, combo points and vehicles
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05-27-16, 10:55 AM
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syncrow
A Flamescale Wyrmkin
Join Date: Jul 2014
Posts: 149
Isn't it easier to show/hide class power bar based on class/spec behaviors, triggered by:
PLAYER_ENTERING_WORLD
PLAYER_TALENT_UPDATE
UNIT_EXITED_VEHICLE
UNIT_ENTERED_VEHICLE
rather than checking the UnitPowerType?
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