Okay this is what the QuestObjectives checkbox does when the resize event is triggered.
Code:
function WorldMapQuestShowObjectives_AdjustPosition()
if ( WORLDMAP_SETTINGS.size == WORLDMAP_WINDOWED_SIZE ) then
WorldMapQuestShowObjectives:SetPoint("BOTTOMRIGHT", WorldMapDetailFrame, "BOTTOMRIGHT", -3 - WorldMapQuestShowObjectivesText:GetWidth(), -26);
else
WorldMapQuestShowObjectives:SetPoint("BOTTOMRIGHT", WorldMapPositioningGuide, "BOTTOMRIGHT", -15 - WorldMapQuestShowObjectivesText:GetWidth(), 4);
end
end
I believe MozzFullWorldMap is now in the hands of Spiel (Scott) so I am sure if you point out the resizing bug to him he will incorporate a fix as soon as he is able to.
Either way hopefully this code block will be enough for you to work out what you need to do for the other alignments.