Originally Posted by Ketho
ughh I meant
Code:
if C_GuildInfo.GuildControlGetRankFlags(rankOrder)[12] then
-- do stuff
end
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That actually just appears to give rank permissions. I already know Guild Master and Officer ranks have Officer Note permissions. That's implicit. I'm looking more for something that checks if X player has officer note permissions. Not if a specific rank has the permissions. But I suppose I could run multiple functions to determine what ranks grant permissions and then see if the player has that rank. Seems like an awefully round about way to do it though. Was hoping there'd be a DoesPlayerHaveOfficerPermissions("Player name/uuid") sort of thing