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02-21-16, 01:14 AM   #27
SDPhantom
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The post linked uses SetCursor() to change the cursor. The problem with that is it only works when the mouse is over a UI object. When the mouse is over the game world, it no longer works and immediately reverts back to the default cursors.

It also appears standard texture replacement doesn't work anymore either. I tested replacing all cursors with a blank 32x32 BLP textures and CursorIconsNew.blp with a 128x256 one. These match the dimensions of the original textures, and still no-go.
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Last edited by SDPhantom : 02-21-16 at 01:36 AM.
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