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09-18-09, 06:41 AM   #11
Waverian
A Chromatic Dragonspawn
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Join Date: Dec 2006
Posts: 188
Originally Posted by Layrajha View Post
This is what I used to think, but I had a discussion with Haste like two years ago in which, if I remember well, he explained that he used something that iterated among un-named frames in order to play with the unit plates (I can't remember the exact name, but you know, these bars that show up above your enemy's head, if you've enabled them in the default UI). I cannot remember exactly how it was done and it was a long time ago so I may have just mixed things up, but I think it's possible anyway.
I'm aware of the concept, but it's hardly reliable for the vast majority of frames. Nameplates are a rare exception because of some of their attributes.

Nameplates are unnamed children of the worldframe whose GetTexture() call returns Interface\TargetingFrame\UI-TargetingFrame-Flash

My frame has no defining attributes at all, and isn't a child of anything. While this isn't necessarily the case for the frame in question, finding these defining attributes (if they exist) wouldn't be trivial.
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