Originally Posted by Haleth
I think we have reached a point where most original/revolutionary ideas have been implemented, there is a "solution" to a lot of problems which is generally easy to find, and people are now working on refinement instead. At least that's how I see it - it definitely is the case for me, my UI hasn't had a major update in quite some time now. I keep pushing out tiny changes to the theme, bug fixes, performance improvements, etc - but no drastic changes.
@ Epiphany; I like it. There are some things though which I would add to your to-do list if I were you:
- Get rid of/change the appearance of the raid manager to the left
- Adjust the font on your action bars - it looks a little blurry to me. Or well, blurry isn't the word - more like the size is a tiny bit off.
- Change the difficulty flag on the minimap to a generic text one with pixel font
- Custom pixelated role icons for unitframes - easier said than done, I know. I couldn't get it done because I suck at creating textures and there was no angel to make them for me What I did was replace them with generic coloured squares with a black pixel outline, however that's not too good for certain forms of colourblindness so I hope to change it one day.
Hope this is useful in some way
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All are extremely useful, and things I would love to implement!
I'm not that good with LUA, and I don't know how to put all of these in. :/ I'm using bMinimap and oUF_Freeb, and the raid manager may just disappear completely for SimpleRaidMark and some type of floor marker. xD
The hotkey font on my action bars will be gone soon, I am just learning some new keybinds.
I know Zork had some banging raid role textures on his raid frames. I may look into adding those.