Originally Posted by doofus
Yes you are right, I am/was describing that the client has a look-ahead buffer for the keyboard, it used to be configurable but can't find it now, which means that the client launches a new spell as soon as it is practically possible which means that on my reported 35 ms latency I can visibly press the button once, and only once, while the cast bar is still at 70%-80% and the new spell still launches.
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This is now the CVar "SpellQueueWindow", which is in milliseconds.
/dump GetCVar("SpellQueueWindow")
/run SetCVar("SpellQueueWindow", 50) -- default is 400 I think.