Registering for all events / asynchronous code execution
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06-30-20, 07:03 AM
A Frostmaul Preserver
Join Date: Mar 2018
Thanks for the advice.
One more thing I have been thinking about. Do you think there will ever by a major update that will allow something like "asynchronous" execution of lua code?
At the moment it seems that the framerate is determined by whoever is slower: the GPU rendering the game world or the CPU executing any pending UI code. Normally, the UI does not take that much time. But actions like e.g. opening the "Appearances" frame brings with it a massive momentary FPS drop. The same is true to a lesser degree for just openning your bagpack (also without any addons). And even picking up an item while your backpack is open leads to 1-2 frames with a lower rate than the GPU would be able to render.
How fundamentally different would it be if the GPU does its thing rendering the game world as fast as possible and the lua code does its thing taking as long as it needs without throttling the FPS...?
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