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05-12-10, 07:49 AM   #1
Šynasty
A Fallenroot Satyr
Join Date: May 2010
Posts: 23
pitbull 4 color target lvl by....

Currently for my target frames I like to use:

Code:
local r,g,b = ClassColor(unit)
return '%s |cff%02x%02x%02x%s|r %s%s%s',Level(unit),
r,g,b,Name(unit),
Angle(AFK(unit) or DND(unit))
I would like to make an addition to this.
I'd like the number that indicates the targets level (when it's a mob and not a player) to change color to show according to the mobs level, whether it's a gray, green, yellow, red etc.

I'd also like it to show (textually) if the mob is a rare or elite.

Last edited by Šynasty : 05-12-10 at 10:44 AM. Reason: clarification
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