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10-29-16, 02:39 AM   #7
SDPhantom
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Something standing out to me is the check for GameTooltipTextLeft1:GetText(). In most if not all situations, I'd think this would always be returning something that would evaluate to true. I wouldn't expect the tooltip to actually clear the text when it hides, just when it's called to show something else. You might want to check GameTooltip:IsShown() instead.
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