Well, I've identified that the first version of Bagnon with this issue is 6.0.20, which was a "complete rewrite" according to the change log.
I'd like to know exactly what they did to cause this, because I'm pretty sure it shouldn't be possible, but that will take some more investigating.
Originally Posted by MunkDev
I see. The question is now whether I leave my workaround in place or go back to the way it was before. The downside of my current approach is that it can't find unit frames created while in combat. But is that even possible, come to think of it?
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Secure frames can't be created in combat, at least not by addons, but existing frames can have their attributes changed (like which unit they're pointing to).
Since even the default blizzard raid frames break when a player joins or leaves in combat, I doubt it's something you need to account for.
edit: The issue is being caused from Bagnon_Config importing "sushi" from bagnon\libs.