Originally Posted by syncrow
Isn't it easier to show/hide class power bar based on class/spec behaviors, triggered by:
- PLAYER_ENTERING_WORLD
- PLAYER_TALENT_UPDATE
- UNIT_EXITED_VEHICLE
- UNIT_ENTERED_VEHICLE
rather than checking the UnitPowerType?
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Irrelevant to this issue, this is about UnitPower not respecting vehicles, has nothing to do with class/spec powers.