I have
Code:
/targetenemyplayer
/startattack
for targeting enemy players.
And
Code:
/targetenemy
/startattack
for targeting all types of hostile, in a separate macro binded at the same button as 1st macro + shift.
Can I add shift modifier in first macro and make them 1 macro? Something like:
Code:
/targetenemyplayer
/[mod:shift] targetenemy
/startattack