Thread: Inverted health
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12-10-14, 10:05 PM   #5
Freebaser
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Join Date: Dec 2008
Posts: 135
To help with the inverted hp idea, Phanx suggestion would work like this.

Code:
self.Health.colorClass = true  -- let oUF color the health bar

...

-- oUF Health will set the color of .bg if it exist
-- Using multiplier for shade of the Health bar
-- 1 is the default original color of the Health bar

self.Health.bg.multiplier = 1

-- Use PostUpdate to change the Health bar to your color of choice

self.Health.PostUpdate = HealthPostUpdate
Code:
local function HealthPostUpdate(health, unit, min, max)
    health:SetStatusBarColor(r, g, b)
end
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