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09-11-09, 11:16 AM   #51
Republic
Paladin
 
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Join Date: Jun 2007
Posts: 277
Originally Posted by forty2j View Post
You're missing something: Class Mechanics are Class Mechanics. The Robe shouldn't count nearly as high for the Paladin as it does for the Priest, as all that Spirit is completely wasted. Your suggestion, in essence, that iLvl and rarity are all that matter.. but in that case, you can slop on your Arena Gear and "win" the rating.
I agree and you don't really see what I'm saying. Mods like this are NOT intended to evaluate a player (at least one author has confirmed so in this thread even), they are used to evaluate gear. Literally. Gear. Measuring whether the paladin benefits from gear is a completely different issue, or should be. That requires opinion and is even harder to define one standard. Line up 10 players, you will have 15 opinions. Gear ratings are literally about gear. Player ratings cannot be standardized. Game mechanics, if you really think they should be evaluated, should be done so by someone who knows what those game mechanics mean. We have the Armory for this type of "application" of gear scores. We don't need 53 different authors and their personal preferences dictating to Joe Raid Leader 53 different ratings of how a person uses his gear and thus, impacts his game mechanics. We can however have 53 different interfaces for ONE system and everything begins to make sense.

Without a standard, none of this has a point. There is no way in hell though that a raid leader takes a gear score and says to himself "okay, will this paladin's MP5 be enough for him to heal our run?". They instead look at the gear score itself without caring about the fact the player may use a different set of buffs to enhance his healing (for example) than other paladins. For further example, my own paladin tank NEVER has to drink and is always topped off with mana because of how I buff myself during runs. I have the choice of using different buffs to perhaps increase my damage, but I choose to keep myself in position to keep a run moving quickly as the kids lose patience and need their ritalin when someone is constantly drinking. My gear has very little to do with this fact. It's how I choose to play. If an identically-geared paladin used a different set of buffs, he might have to drink a lot more. Which paladin would you rather run with? One who has to drink all the time or one who can run heroics in less than 30 minutes? In this case, gear is equal but player ability may be seen differently. How or where is that captured? It's a case of player mechanics being different having nothing to do with gear. Obviously one would be preferred, but both look the same on paper.

I'm sorry but I just don't buy the fact that raid leaders actually "drill down" on gear scores to determine which player/class is optimizing his mechanics. That's almost funny to suggest. People are so not that bright. The kids see the GS number. Period. Many of them don't have a clue about other people's mechanics so they once again fall back on a simple GS number, which I've already shown has many, many problems.

Last edited by Republic : 09-11-09 at 11:26 AM.
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