It is quite possible for a user to make a library to do this for the game, though. As of present, they are still shipping a file called FileDataComplete.db2 that has a complete listing of the game's internal FileDataIDs to real filenames. Why they are shipping it is a bit of a mystery because the client actually does -not- read the file. Maybe they are trying to help the community? IDK.
It would be a really intense library though... FileDataComplete is 27 MB of strings.
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