Thread: What mods..?
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09-07-07, 05:52 AM   #13
Fearlezz
A Deviate Faerie Dragon
Join Date: Sep 2007
Posts: 18
used mods so far:

ag_unitframes - for unitframes, obvious
clearFont2 + clearFont2 fontpack - fonts
ct_core - for moving the tooltip archor, mouse wheel chat scrolling, not sure if that's all
cyCircled + cyCircled onyx skin - action button style
bartender3 - action bars
drDamage - spell values under the buttons
eePanels2 - border/panels around the action bars, unitframes and beneath fubar
elkano's buff bars - buffs and debuffs in the upper corners
fubar + some plugins (bagFu, clockFu, moneyFu, DuraTek, expirienceFu, microMenuFu, volumeFu)
grid - raid frame units between threatmeter and map
LoadIt - loading mods on the fly
MobInfo2
NaturEnemyCastBar - bars between chat and spells
Omen - threatmeter (think that i'll have to switch with KTM cause my guild uses that)
ScrollingCombatText(+SCTDamage) - uses my warlock setup, think it will need some adjusting for enhc shammy and mage that are my mains
SimpleMiniMap - will see if it'll stay or gonna switch it for the other mod suggested on the 1st page
Skinner - big bottom gray bar + pretty much everything else (chat, tooltip and all windows that appear)
SW_Stats - damage meter on the right
DeadlyBossMod - not shown in the picture, but the bars are above the NECB

I'm mostly satisfied with the looks, the rest of the mods will probably be just for funcitonality, ie auctionner, advancedTradeSkill window, bag addon etc


btw, any suggestions for a nice castbar?

Last edited by Fearlezz : 09-07-07 at 05:59 AM.
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