View Single Post
03-03-14, 06:34 PM   #17
Duugu
Premium Member
 
Duugu's Avatar
AddOn Author - Click to view addons
Join Date: Nov 2006
Posts: 851
Originally Posted by Vrul View Post
You don't need this bit anymore either:
Side thought: The only performance hit will be on the first texture load and not each OnUpdate since it is already in memory correct? I would like to think there is a smart check on the C side of things to skip loading a texture if that is the one in use currently.
I've no prove that my theory is correct. I'm more or less guessing. But if it works as described there must be something like that.

On a second thought ... without any modification the enchant-thingi shows the items (weapon) icon. Right? If I buff myself with those weapon enchants, logout, and login, the buffs are still there. And they are shown correctly without any action. Even if the item icon is not at an action bar button or similar or visible or shown at least one time.
Why does the original feature with the item textures work and the same stuff with spell textures does not?

Are all the item textures loaded into memory when the client starts and the spells not?
  Reply With Quote