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06-10-05, 08:17 AM   #21
diiverr
A Theradrim Guardian
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Join Date: Jan 2005
Posts: 67
Originally Posted by Beladona
just an example, as I dont know the real texture coordinates you are wanting to use...
I had that handled, thank you, and did add the extra config variable. That's all roses. I managed to squeeze an extra bar in the original texture, allowing me to use the full 1-12 range. The coords we're posting here are all jacked up actually, even my last set, I need to go back in and replot the new texture with the extra bar.

Originally Posted by Beladona
* changed DiivSkins_TextureUpdate(); to DS_TextureUpdate();
check.

Originally Posted by Beladona
* removed the first few lines as it will mess up your config settings
* changed the load detection a little pending inclusion of your other bars
* added DiivSkinTextures[1] since you now support settings 1 through 12 on the slider
I'm at work now, but I will make the suggested changes when I get home. The crud I added was mid stream of my gutting out the original code as well as rebuilding that console and my "first use" stuff (I really need to focus). I probably put the additional lines in there to cover for something else that I hadn't pulled out yet (to correct existing errors that Gello had pointed out with the old code).

Sorry about that.

Thanks again for all your help Beladona. I'm quite certain I could not do this with out you.
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