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12-24-15, 03:15 AM   #4
p3lim
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Originally Posted by SDPhantom View Post
The objective "blobs" are part of the minimap rendering and not a texture we can modify.
No they're not, we can modify them.

Lua Code:
  1. Minimap:SetQuestBlobRingScalar(0)

That's the one that you're probably after, although there's also these:

Minimap:SetQuestBlobInsideAlpha()
Minimap:SetQuestBlobInsideTexture()
Minimap:SetQuestBlobOutsideAlpha()
Minimap:SetQuestBlobOutsideSelectedTexture()
Minimap:SetQuestBlobOutsideTexture()
Minimap:SetQuestBlobRingAlpha()
Minimap:SetQuestBlobRingScalar()
Minimap:SetQuestBlobRingTexture()
Minimap:SetArchBlobInsideAlpha()
Minimap:SetArchBlobInsideTexture()
Minimap:SetArchBlobOutsideAlpha()
Minimap:SetArchBlobOutsideTexture()
Minimap:SetArchBlobRingAlpha()
Minimap:SetArchBlobRingScalar()
Minimap:SetArchBlobRingTexture()

Last edited by p3lim : 12-24-15 at 03:20 AM.
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