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03-27-19, 05:58 AM   #23
LudiusMaximus
A Rage Talon Dragon Guard
 
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Join Date: Mar 2018
Posts: 320
All right, sorry for not being too specific yesterday. This is what's happening now:

I replaced all the occurences of Button in the xml files resulting in this:

AuctionHouse.xml
Code:
<Ui xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns="http://www.blizzard.com/wow/ui/">
  <Script file="AuctionHouse.lua"></Script>

  <ItemButton name="AltoAuctionEntryTemplate" virtual="true">
    <Size x="615" y="41" />
    <Layers>
      <Layer level="BACKGROUND">
        <FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT">
          <Size x="220" y="14" />
          <Anchors>
            <Anchor point="TOPLEFT" x="53" y="0" />
          </Anchors>
        </FontString>
        <FontString name="$parentTimeLeft" inherits="GameFontNormal" justifyH="LEFT">
          <Size x="220" y="10" />
          <Anchors>
            <Anchor point="TOPLEFT" relativeTo="$parentName" relativePoint="BOTTOMLEFT" x="0" y="-2" />
          </Anchors>
        </FontString>
        <FontString name="$parentHighBidder" inherits="GameFontNormal">
          <Size x="160" y="32" />
          <Anchors>
            <Anchor point="TOPLEFT" relativeTo="$parentName" relativePoint="TOPRIGHT" x="5" y="0" />
          </Anchors>
        </FontString>
        <FontString name="$parentPrice" inherits="GameFontNormal" justifyH="RIGHT">
          <Size x="150" y="32" />
          <Anchors>
            <Anchor point="BOTTOMLEFT" relativeTo="$parentHighBidder" relativePoint="BOTTOMRIGHT" x="5" y="0" />
          </Anchors>
        </FontString>
      </Layer>
    </Layers>
    <Frames>
      <ItemButton name="$parentItem">
        <Anchors>
          <Anchor point="TOPLEFT" x="10" y="0" />
        </Anchors>
        <Scripts>
          <OnEnter>
            Altoholic.AuctionHouse:OnEnter(self)
          </OnEnter>
          <OnLeave>
            GameTooltip:Hide();
          </OnLeave>
          <OnClick>
            Altoholic.AuctionHouse:OnClick(self, button)
          </OnClick>
        </Scripts>
      </ItemButton>
    </Frames>
    <Scripts>
      <OnLoad>
        self:RegisterForClicks("LeftButtonDown", "RightButtonDown");
      </OnLoad>
      <OnClick>
        if button == "RightButton" then
          ToggleDropDownMenu(1, nil, AltoholicFrameAuctionsRightClickMenu, self:GetName(), 0, -5);
        end
      </OnClick>
    </Scripts>
    <HighlightTexture name="$parentHighlight" file="Interface\HelpFrame\HelpFrameButton-Highlight" alphaMode="ADD">
      <Size x="555" y="37" />
      <Anchors>
        <Anchor point="TOPLEFT" x="55" y="0" />
      </Anchors>
      <TexCoords left="0" right="1.0" top="0" bottom="0.578125"/>
    </HighlightTexture>
  </ItemButton>

  <Frame name="AltoholicFrameAuctions" parent="AltoholicTabCharacters" hidden="true">
    <Size x="615" y="306" />
    <Anchors>
      <Anchor point="TOPRIGHT" x="39" y="-105" />
    </Anchors>
    <Frames>
      <ScrollFrame name="$parentScrollFrame" inherits="AltoBaseScrollFrameTemplate" hidden="true">
        <Scripts>
          <OnVerticalScroll>
            self:OnVerticalScroll(offset, 41, Altoholic.AuctionHouse.Update)
          </OnVerticalScroll>
        </Scripts>
      </ScrollFrame>
      
      <ItemButton name="$parentEntry1" inherits="AltoAuctionEntryTemplate">
        <Anchors>
          <Anchor point="TOPLEFT" relativeTo="$parentScrollFrame" relativePoint="TOPLEFT" x="0" y="0" />
        </Anchors>
      </ItemButton>
      <ItemButton name="$parentEntry2" inherits="AltoAuctionEntryTemplate">
        <Anchors>
          <Anchor point="TOPLEFT" relativeTo="$parentEntry1" relativePoint="BOTTOMLEFT" />
        </Anchors>
      </ItemButton>
      <ItemButton name="$parentEntry3" inherits="AltoAuctionEntryTemplate">
        <Anchors>
          <Anchor point="TOPLEFT" relativeTo="$parentEntry2" relativePoint="BOTTOMLEFT" />
        </Anchors>
      </ItemButton>
      <ItemButton name="$parentEntry4" inherits="AltoAuctionEntryTemplate">
        <Anchors>
          <Anchor point="TOPLEFT" relativeTo="$parentEntry3" relativePoint="BOTTOMLEFT" />
        </Anchors>
      </ItemButton>
      <ItemButton name="$parentEntry5" inherits="AltoAuctionEntryTemplate">
        <Anchors>
          <Anchor point="TOPLEFT" relativeTo="$parentEntry4" relativePoint="BOTTOMLEFT" />
        </Anchors>
      </ItemButton>
      <ItemButton name="$parentEntry6" inherits="AltoAuctionEntryTemplate">
        <Anchors>
          <Anchor point="TOPLEFT" relativeTo="$parentEntry5" relativePoint="BOTTOMLEFT" />
        </Anchors>
      </ItemButton>
      <ItemButton name="$parentEntry7" inherits="AltoAuctionEntryTemplate">
        <Anchors>
          <Anchor point="TOPLEFT" relativeTo="$parentEntry6" relativePoint="BOTTOMLEFT" />
        </Anchors>
      </ItemButton>
    </Frames>
  </Frame>
  
</Ui>
Mails.xml
Code:
<Ui xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns="http://www.blizzard.com/wow/ui/">
  <Script file="Mails.lua"></Script>

  <ItemButton name="AltoMailEntryTemplate" virtual="true">
    <Size x="615" y="41" />
    <Layers>
      <Layer level="BACKGROUND">
        <FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT">
          <Size x="220" y="32" />
          <Anchors>
            <Anchor point="TOPLEFT" x="53" y="0" />
          </Anchors>
        </FontString>
        <FontString name="$parentCharacter" inherits="GameFontNormal">
          <Size x="130" y="32" />
          <Anchors>
            <Anchor point="BOTTOMLEFT" relativeTo="$parentName" relativePoint="BOTTOMRIGHT" x="5" y="0" />
          </Anchors>
        </FontString>
        <FontString name="$parentExpiry" inherits="GameFontNormal">
          <Size x="200" y="32" />
          <Anchors>
            <Anchor point="BOTTOMLEFT" relativeTo="$parentCharacter" relativePoint="BOTTOMRIGHT" x="5" y="0" />
          </Anchors>
        </FontString>
      </Layer>
    </Layers>
    <Frames>
      <ItemButton name="$parentItem">
        <Anchors>
          <Anchor point="TOPLEFT" x="10" y="0" />
        </Anchors>
        <Scripts>
          <OnEnter>
            Altoholic.Mail:OnEnter(self)
          </OnEnter>
          <OnLeave>
            GameTooltip:Hide();
          </OnLeave>
          <OnClick>
            Altoholic.Mail:OnClick(self, button)
          </OnClick>
        </Scripts>
      </ItemButton>
    </Frames>
    <HighlightTexture name="$parentHighlight" file="Interface\HelpFrame\HelpFrameButton-Highlight" alphaMode="ADD">
      <Size x="560" y="37" />
      <Anchors>
        <Anchor point="TOPLEFT" x="50" y="0" />
      </Anchors>
      <TexCoords left="0" right="1.0" top="0" bottom="0.578125"/>
    </HighlightTexture>
  </ItemButton>

  <Frame name="AltoholicFrameMail" parent="AltoholicTabCharacters" hidden="true">
    <Size x="615" y="306" />
    <Anchors>
      <Anchor point="TOPRIGHT" x="39" y="-105" />
    </Anchors>
    <Frames>
      <ScrollFrame name="$parentScrollFrame" parentKey="ScrollFrame" inherits="AltoBaseScrollFrameTemplate" hidden="true">
        <Scripts>
          <OnVerticalScroll>
            self:OnVerticalScroll(offset, 41, Altoholic.Mail.Update)
          </OnVerticalScroll>
        </Scripts>
        <!--
        <KeyValues>
          <KeyValue key="numRows" value="7" type="number" />
          <KeyValue key="rowTemplate" value="AltoMailEntryTemplate" />
        </KeyValues>
        -->
      </ScrollFrame>
      
      <ItemButton name="$parentEntry1" inherits="AltoMailEntryTemplate">
        <Anchors>
          <Anchor point="TOPLEFT" relativeTo="$parentScrollFrame" relativePoint="TOPLEFT" x="0" y="0" />
        </Anchors>
      </ItemButton>
      <ItemButton name="$parentEntry2" inherits="AltoMailEntryTemplate">
        <Anchors>
          <Anchor point="TOPLEFT" relativeTo="$parentEntry1" relativePoint="BOTTOMLEFT" />
        </Anchors>
      </ItemButton>
      <ItemButton name="$parentEntry3" inherits="AltoMailEntryTemplate">
        <Anchors>
          <Anchor point="TOPLEFT" relativeTo="$parentEntry2" relativePoint="BOTTOMLEFT" />
        </Anchors>
      </ItemButton>
      <ItemButton name="$parentEntry4" inherits="AltoMailEntryTemplate">
        <Anchors>
          <Anchor point="TOPLEFT" relativeTo="$parentEntry3" relativePoint="BOTTOMLEFT" />
        </Anchors>
      </ItemButton>
      <ItemButton name="$parentEntry5" inherits="AltoMailEntryTemplate">
        <Anchors>
          <Anchor point="TOPLEFT" relativeTo="$parentEntry4" relativePoint="BOTTOMLEFT" />
        </Anchors>
      </ItemButton>
      <ItemButton name="$parentEntry6" inherits="AltoMailEntryTemplate">
        <Anchors>
          <Anchor point="TOPLEFT" relativeTo="$parentEntry5" relativePoint="BOTTOMLEFT" />
        </Anchors>
      </ItemButton>
      <ItemButton name="$parentEntry7" inherits="AltoMailEntryTemplate">
        <Anchors>
          <Anchor point="TOPLEFT" relativeTo="$parentEntry6" relativePoint="BOTTOMLEFT" />
        </Anchors>
      </ItemButton>
    </Frames>
  </Frame>
  
</Ui>

When I go to Altoholic's "Characters" tab now, there is no "Couldn't find inherited node: ItemButtonTemplate" error message any more.

Instead, now when I try to look at the "Auction House" or "Mails" view, I get errors.
But these errors are not even what I ment by "breaks everything"!

Because if I do a gui /reload now, I find myself having no message console any more and this error pops up:
Code:
Message: Interface\FrameXML\ChatAlertFrameMixin.lua:6: attempt to index global 'DEFAULT_CHAT_FRAME' (a nil value)
Time: Wed Mar 27 12:47:31 2019
Count: 1
Stack: Interface\FrameXML\ChatAlertFrameMixin.lua:6: attempt to index global 'DEFAULT_CHAT_FRAME' (a nil value)
Interface\FrameXML\ChatAlertFrameMixin.lua:6: in function <Interface\FrameXML\ChatAlertFrameMixin.lua:3>

Locals: self = ChatAlertFrame {
 0 = <userdata>
 SetSubSystemAnchorPriority = <function> defined @Interface\FrameXML\AlertFrames.lua:350
 shouldQueueAlertsFlags = <table> {
 }
 SetJustification = <function> defined @Interface\FrameXML\AlertFrames.lua:377
 CreateSubSystem = <function> defined @Interface\FrameXML\AlertFrames.lua:311
 CreateQueuedSubSystem = <function> defined @Interface\FrameXML\AlertFrames.lua:328
 SetEnabledFlag = <function> defined @Interface\FrameXML\AlertFrames.lua:277
 SetVariablesLoaded = <function> defined @Interface\FrameXML\AlertFrames.lua:294
 SetAlertsEnabled = <function> defined @Interface\FrameXML\AlertFrames.lua:299
 AreAlertsEnabled = <function> defined @Interface\FrameXML\AlertFrames.lua:303
 AddQueuedAlertFrameSubSystem = <function> defined @Interface\FrameXML\AlertFrames.lua:338
 AddAlertFrameSubSystem = <function> defined @Interface\FrameXML\AlertFrames.lua:342
 GetJustification = <function> defined @Interface\FrameXML\AlertFrames.lua:384
 OnLoad = <function> defined @Interface\FrameXML\ChatAlertFrameMixin.lua:3
 justification = "LEFT"
 AddExternallyAnchoredSubSystem = <function> defined @Interface\FrameXML\AlertFrames.lua:318
 CleanAnchorPriorities = <function> defined @Interface\FrameXML\AlertFrames.lua:360
 OnEvent = <function> defined @Interface\FrameXML\AlertFrames.lua:269
 AddAutoAnchoredSubSystem = <function> defined @Interface\FrameXML\AlertFrames.lua:323
 SetChatButtonSide = <function> defined @Interface\FrameXML\ChatAlertFrameMixin.lua:10
 AddSimpleAlertFrameSubSystem = <function> defined @Interface\FrameXML\AlertFrames.lua:332
 SetPlayerEnteredWorld = <function> defined @Interface\FrameXML\AlertFrames.lua:289
 alertFrameSubSystems = <table> {
 }
 UpdateAnchors = <function> defined @Interface\FrameXML\AlertFrames.lua:368
 GetPointsForJustification = <function> defined @Interface\FrameXML\AlertFrames.lua:402
 AddAlertFrame = <function> defined @Interface\FrameXML\AlertFrames.lua:409
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = ChatAlertFrame {
 0 = <userdata>
 SetSubSystemAnchorPriority = <function> defined @Interface\FrameXML\AlertFrames.lua:350
 shouldQueueAlertsFlags = <table> {
 }
 SetJustification = <function> defined @Interface\FrameXML\AlertFrames.lua:377
 CreateSubSystem = <function> defined @Interface\FrameXML\AlertFrames.lua:311
 CreateQueuedSubSystem = <function> defined @Interface\FrameXML\AlertFrames.lua:328
 SetEnabledFlag = <function> defined @Interface\FrameXML\AlertFrames.lua:277
 SetVariablesLoaded = <function> defined @Interface\FrameXML\AlertFrames.lua:294
 SetAlertsEnabled = <function> defined @Interface\FrameXML\AlertFrames.lua:299
 AreAlertsEnabled = <function> defined @Interface\FrameXML\AlertFrames.lua:303
 AddQueuedAlertFrameSubSystem = <function> defined @Interface\FrameXML\AlertFrames.lua:338
 AddAlertFrameSubSystem = <function> defined @Interface\FrameXML\AlertFrames.lua:342
 GetJustification = <function> defined @Interface\FrameXML\AlertFrames.lua:384
 OnLoad = <function> defined @Interface\FrameXML\ChatAlertFrameMixin.lua:3
 justification = "LEFT"
 AddExternallyAnchoredSubSystem = <function> defined @Interface\FrameXML\AlertFrames.lua:318
 CleanAnchorPriorities = <function> defined @Interface\FrameXML\AlertFrames.lua:360
 OnEvent = <function> defined @Interface\FrameXML\AlertFrames.lua:269
 AddAutoAnchoredSubSystem = <function> defined @Interface\FrameXML\AlertFrames.lua:323
 SetChatButtonSide = <function> defined @Interface\FrameXML\ChatAlertFrameMixin.lua:10
 AddSimpleAlertFrameSubSystem = <function> defined @Interface\FrameXML\AlertFrames.lua:332
 SetPlayerEnteredWorld =


Similarly, I have no bag icons any more and trying to open my bags pressing "B" results in:

Code:
Message: Interface\FrameXML\ContainerFrame.lua:982: attempt to index local 'itemButton' (a nil value)
Time: Wed Mar 27 12:49:11 2019
Count: 1
Stack: Interface\FrameXML\ContainerFrame.lua:982: attempt to index local 'itemButton' (a nil value)
Interface\FrameXML\ContainerFrame.lua:982: in function `ContainerFrame_GenerateFrame'
Interface\FrameXML\ContainerFrame.lua:118: in function `ToggleBag'
Interface\FrameXML\ContainerFrame.lua:140: in function `ToggleBackpack'
Interface\FrameXML\ContainerFrame.lua:364: in function `OpenBackpack'
Interface\FrameXML\ContainerFrame.lua:1507: in function `ToggleAllBags'
[string "OPENALLBAGS"]:1: in function <[string "OPENALLBAGS"]:1>

Locals: frame = ContainerFrame1 {
 0 = <userdata>
 PortraitButton = ContainerFrame1PortraitButton {
 }
 Portrait = ContainerFrame1Portrait {
 }
 ExtraBagSlotsHelpBox = ContainerFrame1ExtraBagSlotsHelpBox {
 }
 ClickableTitleFrame = <unnamed> {
 }
 bags = <table> {
 }
 forceExtended = false
 FilterDropDown = ContainerFrame1FilterDropDown {
 }
 bagsShown = 0
 FilterIcon = <unnamed> {
 }
 allBags = true
 size = 16
}
size = 16
id = 0
name = "ContainerFrame1"
bgTextureTop = ContainerFrame1BackgroundTop {
 0 = <userdata>
}
bgTextureMiddle = ContainerFrame1BackgroundMiddle1 {
 0 = <userdata>
}
bgTextureMiddle2 = ContainerFrame1BackgroundMiddle2 {
 0 = <userdata>
}
bgTextureBottom = ContainerFrame1BackgroundBottom {
 0 = <userdata>
}
bgTexture1Slot = ContainerFrame1Background1Slot {
 0 = <userdata>
}
columns = 4
rows = 4
backpackFirstButtonOffset = -225
secured = false
baseSize = 16
index = 16
itemButton = nil
(for index) = 1
(for limit) = 16
(for step) = 1
i = 1
(*temporary) = <table> {
 UpdateOnBarHighlightMarksBySpell = <function> defined @Interface\FrameXML\ActionButton.lua:74
 ERR_OUT_OF_CHI = "Not enough chi"
 DH_HAVOC_CORE_ABILITY_2 = "Strong melee attack that consumes Fury. If it critical strikes, some Fury is refunded."
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL = 740
 SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
 LE_GAME_ERR_PET_SPELL_TARGETS_DEAD = 398
 ERROR_CLUB_TICKET_COUNT_AT_MAX_COMMUNITY = "Can't create any more invite links for this community."
 RecruitAFriendFrame = RecruitAFriendFrame {
 }
 CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 BOOKTYPE_PROFESSION = "professions"
 AudioOptionsVoicePanelOutputDeviceDropdownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropdownButtonHighlightTexture {
 }
 VideoOptionsFrameDefaults = VideoOptionsFrameDefaults {
 }
 MerchantItem1AltCurrencyFrameItem1Text = MerchantItem1AltCurrencyFrameItem1Text {
 }
 OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
 BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
 INSTANCE_UNAVAILABLE_OTHER_TEMPORARILY_DISABLED = "%s cannot enter. This instance is temporarily disabled."
 MultiBarBottomRightButton8Shine5 = MultiBarBottomRightButton8Shine5 {
 }
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
 UnitFrameManaBar_UnregisterDefaultEvents = <function> defined @Interface\FrameXML\UnitFrame.lua:794
 PaperDollTitlesPaneButton12BgTop = PaperDollTitlesPaneButton12BgTop {
 }
 ERR_NOAMMO_S = "%s"
 CHAT_CONFIG_OTHER_COMBAT = <table> {
 }
 FCFDockOverflowButton_OnClick = <function> defined @Interface\FrameXML\FloatingChatFrame.lua:2372
 TutorialFrameRight19 = Tut
This behaviour persists until I completely quit and restart WoW.
Then it's the same again. Everything OK before I go on Altoholic's "Character" tab (NB without any error messages so far) and then /reload -> leading to the "completely broken" state.

Does this make any sense to you?
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