I'm probably being an idiot. but say i want to build onto or modify a frame created using blizzards new framepool api — how do i actually reference the individual frames within that?
for examples:
Lua Code:
--
local reward = function()
local pool = QuestInfoFrame.rewardsFrame.followerRewardPool
local num = pool:GetNumActive()
local f = pool:Acquire()
for i = 1, num do -- option 1?
-- ?
end
f.tex = f:CreateTexture() -- 2?
end
as far as i understand it blizzard is using #2 in the source but it appears to offer no option for creation, only iterating over existing elements found in the framepool template or mixin.