wow this works great. thanks
Next Step i want to add Message, when one of this Items received Loot.
Lua Code:
function AddLootMsg(self, event, message, ...)
local itemName,itemLink = GetItemInfo(itemID);
if not itemLink then return end
local itemId = itemLink:match('item:(%d+)');
local setIndex = itemSet[tonumber(itemId)];
if setIndex and setName[setIndex] then
DEFAULT_CHAT_FRAME:AddMessage("Hello, World!");
end
end
ChatFrame_AddMessageEventFilter("CHAT_MSG_LOOT", AddLootMsg);
this is not working..
whats the different between GetItemInfo(itemID); and GameTooltip:GetItem(); ?
Can i use the same lookup table or i need a new one?
Can i use the same locals agains?