How to widen default unit frames for custom texture?
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10-26-19, 03:08 PM
A Murloc Raider
Join Date: Oct 2019
Originally Posted by
The actual graphic (colored pixels) in your texture is not the same size and/or position as in the default texture. Otherwise yours would not get cut off.
Right I just got frustrated with trying to use Set TextCoords. The coordinate system is so annoying ha. Wish there was an easy setSize
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