Thread: Using a HUD
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11-19-14, 10:10 PM   #9
JDoubleU00
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Originally Posted by bsmorgan View Post
I use FlightHUD.
Originally Posted by SDPhantom View Post
I use a fully custom flight/combat HUD that switches between the two modes as shown below.

This is still in development state. The status bars use a rotation animation when they switch modes and the compass unlocks from the top and follow the horizon markers when in flight. You can barely see them in the screenshot, but there are elevation markers every 5 degrees also shown when in flight.

I may add more "UnitFrames" later. For now, there are just player and target. They do not react to mouse clicks to retain easy game world targeting of spells. There are more features than the screenshots show, these are just to illustrate layout. For example, the text is hidden when the bars are deemed unnecessary in flight mode and the bars are a more uniform color matching the rest of the HUD. The HUD color also changes between different danger modes. For the moment, it turns yellow for swimming and red for falling.


Both are impressive. I will try FlightHud. SDPhantom, is yours available for download? do you need testers?
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