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07-11-18, 01:35 PM   #3
runamonk
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Join Date: Dec 2007
Posts: 56
Originally Posted by Basil2 View Post
I am trying to output some pixels and have two problems.


1. Frame:SetSize(x, y) in real pixels is not exactly x and y.

I can compensate it by using Frame:SetScale(768/real_resolution). But how can I get <real_resolution> within addon?


2. I cannot set exact pixel color.

I have
Code:
function SetColor256(obj, r, g, b)
    obj:SetColorTexture(r/255, g/255, b/255)
end
However, when I call it like SetColor256(1, 2, 3), real pixel might have (0, 1, 3). Or (1,2,3) as planned. Why? How to compensate it?
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