Thanks for the conversion. Alas, now its being funky.
Code:
function SK.LoadMain()
-- Create Main frame
SK.Frame.Options = CreateFrame("Frame", "SK Test", UIParent)
SK.Frame.Options:SetFrameStrata("TOOLTIP")
SK.Frame.Options:SetWidth(200)
SK.Frame.Options:SetHeight(100)
SK.Frame.Options:SetPoint("LEFT",100,50)
SK.Frame.Options:SetBackdrop(SK.Styles.Main)
SK.Frame.Options:SetBackdropColor(Color("Black"))
SK.Frame.Options:Hide()
-- X Button to close window
SK.Button.Options_X = CreateFrame("Button", nil, SK.Frame.Options)
SK.Button.Options_X:SetPoint("TOPRIGHT", 0, 0)
SK.Button.Options_X:SetHeight(20)
SK.Button.Options_X:SetWidth(20)
SK.Button.Options_X:SetNormalTexture([[Interface\Buttons\UI-Panel-MinimizeButton-Up]])
SK.Button.Options_X:SetPushedTexture([[Interface\Buttons\UI-Panel-MinimizeButton-Down]]) -- OnClick Effect
SK.Button.Options_X:SetHighlightTexture([[Interface\Buttons\UI-Panel-MinimizeButton-Highlight]], "ADD") -- MouseOver Effect
SK.Button.Options_X:SetScript("OnClick", function() SK.Frame.Options:Hide() end) -- EventFired action
-- Texture for header bar
local HeaderBar = SK.Frame.Options:CreateTexture(SK.Frame.Options:GetName().."HeaderBar")
HeaderBar:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
HeaderBar:SetPoint("TOPLEFT", 9, -6)
HeaderBar:SetPoint("BOTTOMRIGHT", -6, -24)
SK.Frame.Options.HeaderBar = HeaderBar
-- Title Bar Text
SK.FString.Str1 = SK.Frame.Options:CreateFontString(nil, "ARTWORK", "GameFontNormal")
SK.FString.Str1:SetPoint("TOPLEFT", 15, -5)
SK.FString.Str1:SetText("Testing, Testing!")
-- Event Registering
SK.Frame.Options:SetScript("OnEvent", SK.Events)
--SK.Frame.Options:RegisterEvent("
end
Thats the whole frame code. But the texture I just implemented went way over the window code, what did I do wrong? ( Problem seen in attachment )