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12-06-17, 04:22 PM   #18
Kanegasi
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Join Date: Apr 2007
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Originally Posted by Ammako View Post
Townlong-Yak is useful though for the diffs, and you can probably just work straight off of it without dumping the files yourself. But dumping it yourself you get more than just the FrameXML too, so there's that.
Another very useful part of townlong-yak is the "Helix" folder, included alongside all the other FrameXML folders. It's where the maintainer of t-y keeps special extracts, such as a full list of every event, every function, all "constants" (ALL_CAPS variables containing only numbers and IDs), widgets and their functions (like FontString, buttons, etc), "atlas" info (basically a bunch of tiny icons within larger images, like how Minecraft stores their icons), and a list of texture paths matched with their new file IDs. Unfortunately, they only have the texture IDs, atlasinfo, and event list available. They haven't extracted the others in a few months.
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