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08-20-18, 04:32 PM   #3
Vrul
A Scalebane Royal Guard
 
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Join Date: Nov 2007
Posts: 404
You can make that handle future classes better:
Code:
local party = CreateFrame('Frame')
party:SetScript('OnEvent', function(self, event)
    self:UnregisterEvent(event)

    local function UpdatePosition(self)
        local _, _, _, _, role = GetSpecializationInfo(GetSpecialization())
        self:ClearAllPoints()
        self:SetPoint(unpack(cfg.group[role ~= 'HEALER' and "position" or "healposition"]))
    end
    UpdatePosition(self)

    self:SetScript('OnEvent', UpdatePosition)
    self:RegisterUnitEvent('PLAYER_SPECIALIZATION_CHANGED', 'player')
end)
party:RegisterEvent('PLAYER_ENTERING_WORLD')

Last edited by Vrul : 08-20-18 at 04:38 PM. Reason: Missing closing square bracket
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