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05-21-16, 08:26 AM   #41
Resike
A Pyroguard Emberseer
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Join Date: Mar 2010
Posts: 1,290
Originally Posted by ceylina View Post
So just to understand, unlike keeping the way resike explains, you now would update models based on targeting and events and store the set model in a variable to be used to maintain a model's 3d portrait/display so long as said model was or is used on say a unit frame/ tooltip or other frame like how the storyline addon displays 3d models?

If that is the case and you use a combination of event triggers then I suppose this would cut down on bloat, resource usage, and potential errors?
Not it has 0 affect in performance.