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08-13-19, 09:12 AM   #6
auvier
A Defias Bandit
Join Date: Aug 2019
Posts: 3
Originally Posted by jlam View Post
Isn't this what Clique does?
I played around with Clique earlier, and couldn't manage to make it work without it permanently overriding my keybinds and work in a mouseover-only fashion, i.e. I could no longer cast on my target.

Originally Posted by Vrul View Post
You can look through the code of ImpliedTarget to see how I implemented an @unitframe and @unitmodel conditional. I haven't played in several months or on Classic beta so it may not even work anymore but the basic idea of how to do it should still be sound.
This is exactly what I was looking for, thank you! Silly me didn't realize to google with the @unitFrame keyword earlier.
Also, thank you for the well-structured and commented code -- the @unitModel implementation especially was interesting to learn.
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