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05-23-16, 04:42 PM   #50
Resike
A Pyroguard Emberseer
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Join Date: Mar 2010
Posts: 1,290
Originally Posted by sirann View Post
It's entirely possible I don't fully understand the problem, but could this be to prevent creation of accurate nameplate grids that allow for ridiculous micromanagement of debuffs? Instead of having to hunt and click moving nameplates, you could set a secureheader similar to what we do with party/raid frames, and never really have to look at the mobs, just your grid of clickable nameplates with debuffs and timers over their heads. By having them dynamically switch, it prevents this behavior, while still maintaining the accurate debuff tracking.
I don't know. I'm not sure what limitations this nameplate attribues have. You might be able to only track debuff/buffs on a plate that you have already targeted at least once. It would be intresting to create an unitframe and set a nameplate attribute for it, and check how does that works then.