There is no other zones to be added, no matter what level your garrison is it's the same zone, it's just a change in which map is displayed (which at this time they are all the same, i guess they originally were going to have different maps for different levels).
And that change was suppose to do exactly that, if it's a microdungeon to use the info from the MapInfo call instead of modifiers.
It needs the if statement above it also changed
if winfo.MapBaseName and not winfo.Garrison then texName = winfo.MapBaseName end
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