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04-29-19, 03:40 AM   #4
Brkymrky
A Murloc Raider
Join Date: Apr 2019
Posts: 8
jeffy thanks to you I solved my issue. had a look at the config file (masque>core>button.lua), found this part:














---------------------------------------------
-- Button Skinning Function
---------------------------------------------

do
-- Hook to automatically adjust the button's additional frame levels.
local function Hook_SetFrameLevel(Button, Level)
local base = Level or Button:GetFrameLevel()
if base < 3 then base = 3 end
if Button.__MSQ_BaseFrame then
Button.__MSQ_BaseFrame:SetFrameLevel(base - 2)
end
if Button.__MSQ_Cooldown then
Button.__MSQ_Cooldown:SetFrameLevel(base - 1)
end
if Button.__MSQ_Shine then
Button.__MSQ_Shine:SetFrameLevel(base + 1)
end

below if Button.__MSQ_Cooldown then

there is Button.__MSQ_Cooldown:SetFrameLevel(base - 1)










changed (base - 1) to (base + 1) and it worked!

edit: instead of +1 I'm using +0 now. this way charge text doesn't stay under the cd texture.

Last edited by Brkymrky : 04-29-19 at 06:20 PM.
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