Originally Posted by Fizzlemizz
frame:RegisterEvent will send the event for all units (it will ignore the "player" parameter).
If you want to register an event for a particular unit (or units) you need to use frame:RegisterUnitEvent
Code:
local stance = CreateFrame("Frame")
stance:RegisterUnitEvent("UNIT_AURA", "player")
stance:RegisterEvent("PLAYER_ENTERING_WORLD")
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yes sir i did that still same thing i just wonder why before it did not manifest like this loading memory constantly while in bgs or vs players its cause of new auratuil.lua change from blizz or?