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08-27-13, 09:49 AM   #28
Lombra
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Join Date: Nov 2006
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Originally Posted by Malsomnus View Post
The only reason I was going on about it was because in my testing, merely defining a single variable in the local scope of an OnUpdate function slowed my game's performance to a crawl. Moving that variable outside that scope and reusing it immediately solved the problem.
Can you paste the code of this test?
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