Originally Posted by Cargor
You could unregister the Blizz' QuestFrame from all events so that it won't be longer shown when you talk to an npc -
|
So while I should probably start somewhere simpler - to unregister all events I'd use:
Code:
QuestFrame:UnRegisterAllEvents()
And taking it back I'd need to reverse it based on the code:
Code:
function QuestFrame_OnLoad()
this:RegisterEvent("QUEST_GREETING");
this:RegisterEvent("QUEST_DETAIL");
this:RegisterEvent("QUEST_PROGRESS");
this:RegisterEvent("QUEST_COMPLETE");
this:RegisterEvent("QUEST_FINISHED");
this:RegisterEvent("QUEST_ITEM_UPDATE");
end
And get my addone to loop through the events and do something like:
Code:
QuestFrame:RegisterEvent("QUEST_GREETING")
for each one?