Originally Posted by Kkthnx
I have noticed this issue too, I fixed it by applying this in my CallbackUpdate
Lua Code:
self:EnableMouse(false) -- For some off reason we need this so we can click our plates..?? self.Health:EnableMouse(false) -- For some off reason we need this so we can click our plates..??
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That's just how nameplates are, you have to click nameplate's base frame that's created and managed by Blizz to interact w/ the unit, otherwise, stuff gets really wonky.
But why do you explicitly disable mouse events? o_O They should be disabled by default, well, unless you do something that enables them.
Originally Posted by Kkthnx
Be sure you are applying self.Health.frequentUpdates = true in your code
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Yeah, you have to have nameplate health bars registered for "UNIT_HEALTH_FREQUENT" , even default ones use this event, and as you said it's done by setting `Health.frequentUpdates` to true.