Originally Posted by whyre
any way to disable the target camera and/or party cameras?
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The code is in place to customize each boundingbox/camera there just isn't a config menu yet through which to do that so I have it settings up a default profile. By messing with your SavedVariables file (specific to your character) you can turn on/off and change up to 15 cameras.
Otherwise, the easiest way would be to override the default profile I hacked together by doing this ...
Look at ProfileManager.lua line 14.
Change from:
if (bBox:GetID() < 6) then
To:
if (bBox:GetID() < 2) then
Then delete any SavedVariables you have.
I was trying to tackle the camera saving issues first.