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07-27-14, 04:25 PM   #39
semlar
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Originally Posted by Simca View Post
Do UnitGUID("player") and/or BNGetToonInfo(BNGetInfo()) always report the correct serverID, even when you're not on your server or you're in an instance?
The player's GUID is static and should only ever change if a character has a paid transfer to another server.

It doesn't represent where a unit currently is, only where it was created.
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