Ah cool! Thanks! There is odly nothing about these functions online...
Can anyone tell me why the Atlas texture is apparently always somewhat larger than the Texture texture?
Code:
local myButton = CreateFrame("Button", nil, myParent)
myButton:SetNormalAtlas("QuestCollapse-Show-Up")
myButton:SetPushedTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Down")
myButton:SetSize(25, 25)
How could I make them the same size?