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04-12-16, 07:29 PM   #11
MunkDev
A Scalebane Royal Guard
 
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Join Date: Mar 2015
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Has anybody found a way to recycle the masked textures? Once a mask is applied, Texture:GetTexture() returns a mask ID instead of the actual texture, but attempting to apply that texture reference elsewhere doesn't do anything.

I've noticed that the ID at the end keeps growing, even when you apply the same mask to the same texture, which means it keeps creating new masked textures instead of using the old ones. Since masking seems to be a very expensive task (try applying masks in an update script), I was hoping to find a way to re-use the masked textures I've already created.
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