Originally Posted by Fizzlemizz
For the most part, find the Blizzard XML file the frame/texture is defined in and check for its TexCoords tag.
|
Ah, thanks! I see that this is used quite a lot.
But when I try to find the textures and coordinates used by
ButtonFrameTemplate, I seem to run into a dead end...
In
BlizzardInterfaceCode\Interface\SharedXML\SharedUIPanelTemplates.xml I find the definition of
ButtonFrameTemplate. But when I trace back the inheritances I end up here without any mention of
Interface/FrameGeneral/UIFrameMetal or any of its Atlas equivalents:
Code:
<Frame name="NineSlicePanelTemplate" mixin="NineSlicePanelMixin" frameLevel="500" setAllPoints="true" virtual="true">
<Scripts>
<OnLoad method="OnLoad"/>
</Scripts>
</Frame>
Is this a non-"for the most part" case, then?