If you define a click-casting in Clique it will ALWAYS override the original frame's click. In this case, if you don't define a click-binding, then it will fall through to WatchDog. So you can backup your SavedVariables, or just layer stuff on top of WatchDog-- it makes the transition a little easier.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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