Quantcast
WoWInterface - View Single Post - Weird texture on minimap during objectives
View Single Post
12-24-15, 12:04 PM   #11
SDPhantom
A Pyroguard Emberseer
 
SDPhantom's Avatar
AddOn Author - Click to view addons
Join Date: Jul 2006
Posts: 1,928
Originally Posted by p3lim View Post
Minimap:SetQuestBlobInsideAlpha()
Minimap:SetQuestBlobInsideTexture()
Minimap:SetQuestBlobOutsideAlpha()
Minimap:SetQuestBlobOutsideSelectedTexture()
Minimap:SetQuestBlobOutsideTexture()
Minimap:SetQuestBlobRingAlpha()
Minimap:SetQuestBlobRingScalar()
Minimap:SetQuestBlobRingTexture()
Minimap:SetArchBlobInsideAlpha()
Minimap:SetArchBlobInsideTexture()
Minimap:SetArchBlobOutsideAlpha()
Minimap:SetArchBlobOutsideTexture()
Minimap:SetArchBlobRingAlpha()
Minimap:SetArchBlobRingScalar()
Minimap:SetArchBlobRingTexture()
I had no idea any of these existed. It has been general practice for Blizzard to render everything directly on the minimap instead of creating separate texture objects. This is to prevent people from scanning tracked objects such as gathering resources or even arbitrary players in special circumstances. Still, I don't see exactly how these can modify the actual shape of the blob as the OP had suggested. I honestly don't want to spend the effort to test this case as I don't use a square minimap, so if it works, it works.
__________________
ESOUI AddOns | WoWInterface AddOns
"All I want is a pretty girl, a decent meal, and the right to shoot lightning at fools."
-Anders (Dragon Age: Origins - Awakening)
  Reply With Quote