Hi all.
In this moment I am not sure of anything
, I know only that it is used to work before 9.0.x
I have a list like:
Lua Code:
SetFont(AchievementFont_Small, GMFONTS["B"], 12)
SetFont(FriendsFont_Large, GMFONTS["N"], 15, nil, nil, nil, nil, 0, 0, 0, 1, -1)
SetFont(FriendsFont_Normal, GMFONTS["N"], 13, nil, nil, nil, nil, 0, 0, 0, 1, -1)
SetFont(FriendsFont_Small, GMFONTS["N"], 11, nil, nil, nil, nil, 0, 0, 0, 1, -1)
SetFont(FriendsFont_UserText, GMFONTS["NR"], 12, nil, nil, nil, nil, 0, 0, 0, 1, -1)
SetFont(GameTooltipHeader, GMFONTS["B"], 15, "OUTLINE")
SetFont(GameFont_Gigantic, GMFONTS["B"], 32, nil, nil, nil, nil, 0, 0, 0, 1, -1)
SetFont(GameNormalNumberFont, GMFONTS["B"], 11)
SetFont(InvoiceFont_Med, GMFONTS["I"], 13, nil, 0.15, 0.09, 0.04)
SetFont(InvoiceFont_Small, GMFONTS["I"], 11, nil, 0.15, 0.09, 0.04)
SetFont(MailFont_Large, GMFONTS["I"], 15, nil, 0.15, 0.09, 0.04, 0.54, 0.4, 0.1, 1, -1)
SetFont(NumberFont_OutlineThick_Mono_Small, GMFONTS["NR"], 13, "OUTLINE")
SetFont(NumberFont_Outline_Huge, GMFONTS["NR"], 30, "THICKOUTLINE", 30)
SetFont(NumberFont_Outline_Large, GMFONTS["NR"], 17, "OUTLINE")
SetFont(NumberFont_Outline_Med, GMFONTS["NR"], 15, "OUTLINE")
SetFont(NumberFont_Shadow_Med, GMFONTS["N"], 14)
....
For this I was asking if the fonts name where changed in the globals.
Thanks again for the attention.