Originally Posted by orionshock
The various query functions prolly will never be implemented due to server load.
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I don't understand nothing about server querying, so this may seem stupid, but I though that the client already queried the server for completed quests, to know if the quest givers can offer us such quests.
As a second thought, the server already has to provide a lot of information about completed achievements, would this not cause also an overload?
EDIT: But I think that the event is also a good idea (added it to the list). And the gossip functions wouldn't cause any overload, am I right?