Thanks for the quick reply!
I tried
Code:
-- Set the tooltip to current item.
if (self:GetBag() == -1) then
scannerTooltip:SetInventoryItem('player', self:GetID()+39)
else
scannerTooltip:SetBagItem(self:GetBag(), self:GetID())
end
but the tooltips for bank slots remain empty. Am I missing something?